Unique Landscapes: Panther River v1.1.1
Modification for The Elder Scrolls IV: Oblivion
Created by Trollf (10th of September - 14th of October, 2008)
Table of Contents:
Description:
This mod is a part of "Unique Landscapes" project. The mod beautifies the Panther River west of Bravil. It focuses on the river and its banks, making it a quietly and peacefully flowing stream through the lush forest.

Unique Landscapes (short: UL) is based on the vision of a diversified and beautiful Cyrodiil. Imagine a world where exploring not only means to find new enemies and treasures but to enjoy gorgeous landscapes, a world where every step could lead to a new and unique visual experience. That is the Cyrodiil UL is working on.

To achieve a goal that huge, the UL project consists of multiple single mods. Each mod modifies a part of Cyrodiil, following a single theme. Usually UL mods get developed completely independently from each other. This way each modder has a maximum of freedom to work on his or her vision, so every UL mod gets its own style and contributes to the diversification of Cyrodiil.
Requirements:
Compatibility:
This mod may not be compatible with some plugins that alter the same area in "Tamriel" Worldspace.
Installation:
  • Make sure you have the latest patch for Oblivion installed (see "Requirements" section).
  • Copy Meshes, and Textures folders, and xulPantherRiver.esp file to Oblivion\Data directory.
  • In Oblivion Launcher choose 'Data Files' from menu and mark the checkbox close to 'xulPantherRiver.esp' file.
  • Run the game and load any save.
  • Enjoy the mod ^_^
Upgrade:
  • Just replace (overwrite) Meshes, and Textures folders, and xulPantherRiver.esp file in Oblivion\Data directory with the new ones from this archive.
Removal:
  • Just delete xulPantherRiver.esp file from Oblivion\Data\ directory
  • and delete these two folders:
    Oblivion\Data\Meshes\trful1\
    Oblivion\Data\Textures\Trees\Leaves\trful1\
Change log v1.1.1:
  • LOD files were improved to be more accurate.
  • Redundant cells removed.
  • Moved a few trees and rocks to eliminate the need for a patch to Bartholm.
Change log v1.1:
  • LOD files were improved to be more accurate.
  • Changes were done to a few rocks (UVMaps were improved and meshes were optimized - especially VWD models).
  • The mod was optimized by using TES4Edit (unnecessary and unused data were removed).
Credits given to:
  • The whole Unique Landscapes Gang... err, Team :] for inspiration.
  • Arthmoor for helpful hints about plugin and mesh optimizations.
  • Respectful authors of various tools and applications (Blender, NifSkope, TES4Edit).
  • Bethesda for such moddable game.
Contact:
If you have any questions, comments, etc. related to this mod just drop me some personal message (nickname Trollf) on official TESForums.
 
Last Words:
This mod is being provided as freeware. Please feel free to change its content to suit your personal desires. All I ask is that you don't claim/release it as your own and if you want to use part of it give me some credits for what I have done.
Enjoy it and keep smile!
^_^
Trollf